Players' score
The score of each player takes into account their individual performance and is calculated as the sum of the following statistical values:
Action | Outside Hitter | Middle Blocker | Opposite Hitter | Setter | Libero |
---|---|---|---|---|---|
Attack points | 1 | 1 | 1 | 1 | |
Point | 1 | ||||
Block | 1,5 | 1,5 | 1,5 | 1,5 | |
Ace | 2 | 2 | 2 | 2 | |
Reception skill | %perfect /3* |
|
|
| (n° receptions+ %perfect) /3** |
Attack skill | %positivity /3 *** | %positivity /4**** |
|
| |
Directing skill |
|
| %team attack /1,5***** |
| |
Offensive involvement | n° attacks /3 | n° attacks /3 | n° attacks /4 |
|
|
Reception error | -1 | -1 | -1 | -1 | -1 |
Attack error | -1 | -1 | -1 | -1 | |
Serve error | -1 | -1 | -1 | -1 | |
Block error | -1 | -1 | -1 | -1 |
*only with at least 8 receptions. Otherwise, (% of perfect receptions / 3) / 2
** only with at least 6 receptions. Otherwise, ((number of receptions + % of perfect receptions)/3)/2
*** only with at least 8 attacks. Otherwise, (% of successful attacks / 3) / 2
**** only with at least 8 attacks. Otherwise, (% of successful attacks / 4) / 2
***** If the number of sets NBATT performed by the setter is greater than or equal to 8, 100% of the team's offensive efficiency percentage will contribute to the score. If the number of sets NBATT is between 3 and 7, 30% of the team's offensive efficiency percentage will contribute to the score. Finally, if the number of sets NBATT is less than 3, 10% of the team's offensive efficiency percentage will contribute to the score. If a setter does not enter the field, her score for that game will be zero.
CAPTAIN
The score of the player chosen as Captain is multiplied by 2
DATA FEED
The scores are calculated using the official score sheets from Volleyball World. This data source is unquestionable, and its data is measured incontrovertibly and objectively based on the athletes' performances during real matches. Therefore, no responsibility is accepted regarding the accuracy of the data. The organization reserves the right to modify one or more data points in the case of evident errors or different interpretations of the game actions by the provider.